![]() The only thing that intelligence affects about summons is, of course, the cool down time. Only when I leveled up did those stats change. The two characters' fire elementals had all the same stats. For the purposes of this experiment, I got a character's lore skill up to 5, so I could see everything about the summon. In the same game, I had the same spell on my mage with 15 intelligence. To test this out, I gave Summon Fire Elemental to a 5 Intelligence character. Summons only scale by level, not intelligence. I found out about another thing that is not attribute dependent in the game: summoning. One example would be special arrows: their chance to apply effects is not affected by dexterity, so you could be a warrior or mage and still use them effectively without any investment in dexterity. I have been trying to figure out a hybrid build in which one aspect of the hybrid is not attribute-dependent. If you have not invested in intelligence, then you can use spells, but they will be unlikely to apply effects and will have long cooldowns. For instance, if you have not invested in strength, then you cannot use very good swords, and will do way less damage (since the better equipment you won't be able to use is generally MUCH better). And generally, there's very little point in investing in a skill if you have not invested a lot of attribute points into its corresponding attribute, because high attributes make you much much better. It is quite hard to do a hybrid build in this game because you do not get many attribute points and hybrid builds are more stretched attribute-wise.
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